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Author Topic: Who's Who*Approved Bios* for Bloodlines  (Read 28527 times)

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Offline Maxx

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MEMBER NAME: Sonovaditch

CHARACTER NAME: "Jax Habit" Dirk Jackson

RACE:   Kindred

VAMPIRE CLAN: Brujah

DEMEANOR: Deviant

NATURE: Gallant

VAMPIRIC AGE: 30

APPARENT AGE: 28

SEX: M

PHYSICAL DESCRIPTION: Light brown skin, naturally pitch black hair (half bleached stark white), heavy brows, and dark eyes set in darker sockets. Jax is tall, sure, but if he's intimidating, it's not for his size. The man is scrawny and boney with a boyish leaness - he looks as if he might've been malnourished in his mortal life. He's manic and it shows in his spontaneous self-care (or lack there of). If he cleaned himself up or took care of himself, he might be quite handsome. As it is, whatever Jax was hides under grime and makeup, thick coats of chipping black nailpolish, and close-fitting layers of grunge, punk, and gothic clothing with little adherence to any individual subculture. He's rarely seen without a pair of heavy steel toe boots.


Under his heavy layers of leather, ripped patterned fabric, and metal, Jax's skin is littered with shoddy tattoo work done mostly by himself, friends, and acquaintances with varrying degrees of skill. Among his more notable tattoos are:
- a Tex Avery-style wolf getting pummeled by Bugs Bunny (who has him by the tie and is winding up to lay one on his muzzle) on his right thigh
- a decently rendered but badly inked still from Fritz the Cat on his left shoulder
- a Warhol-style banana peel on his ankle with a comic-style speech bubble and the words "sELL oUT"
- "Demasiada perfección es un error" written across his chest
- a heavily editorialized image of El Topo's head (complete with his iconic hat) on his forearm
- on his left wrist, a pretty clean but badly aged Felix the Cat with a knife through his head with the words "unlucky" in Sailor Jerry script underneath
- a really well-rendered Sailor Jerry of Tom and Jerry on a rocket together on his right butt cheek
- the words "Memento Mori" on his left thigh in huge and uneven hand-written lettering
- the words "it means Remember to DIE cunt" in barely legible script under the previous tattoo
- lineart of Matisse's Dance but with "Silly Symphony"-style skeletons (a la "The Skeleton Dance") on his left ankle
- on his lower back, a shoddy looking trash can titled "Slum Goddezz from the L. E. Side" with a couple vultures perched on it and a number of badly inked over signatures
- several badly rendered images of genetalia
- a big crazy rat over his heart that looks suspiciously like a Basquiat
- on his wrist, a big "V" and "O" together (looks a little like the V for Vendetta logo) that was the logo for his old band The Vermin in Office
- on his neck, a messy rabbit head with x'd out eyes that acted as a sort of logo for his band Jax Habit and the Bad Rabbits (sometimes credited as "Jax and The Black Rabbit", as in vinyl and some publication, mostly due to miscommunication)
- "The Cerebral Paisleys" on his forearm - his earliest band, and by far the tattoo that was most likely to go sceptic
- a few lines from his longest song, "Warren Peace"
- "Elil-hrair-rah" and a few other quotes from Watership Down, mostly on his legs and left forearm, apparently inked by himself with no attempts made to disguise the fact

CHARACTER HISTORY: Born rebelious and queer to a moderately wealthy family in backwater West Virginia, Dirk Jackson was a plague on his little town for all his fourteen years he spent there. He didn't spend a day longer - after an explosive birthday morning, Dirk skipped town, setting out for paradise in form of NYC. Hitching rides, backpacking, trainhopping, and car-jacking, Dirk managed to get there relatively unscathed. Going by "Jax Habit", Dirk buskered at first, honing his skills with a stolen guitar. He made friends easily despite his pointy personality, owed mostly to leading an interesting life, and he got by on couch-surfing. He eventually joined a band, made a little cash, found a permanent place to crash with a bunch of like-minded punks and artists. He bred rabbits, rats, and even kept chickens for a time. Jax was a generally a highly active and productive nuisance to society. Among other things, he started playing public access punk shows and even guest-starred on a few locally, appealing for his trainwreck of a personality. While "touring", Jax found himself in a heated argument with a Brujah - one with fists and fangs. The Brujah frenzied. Jax survived the assault and the Brujah, once the red lifted, impulsively tried to save him by turning him.  Jax was a late riser though - the Brujah thought him dead and abandoned his attempted atonement. When Jax finally rose, he was mistrusted by the Prince due to his strange rising and exiled from New York. Immediately put off by the entire Camarilla, Jax skipped town. But he found friends on the road, and found a mentor in an old Gangrel musician. Though Jax would have likely come to join the Sabbat and destroy the Masquerade given his rocky start, his Gangrel mentor taught him about the Masquerade's merits and gave Jax a sense of direction. Through a few old contacts (who turned out to be similarly afflicted), Jax was able to settle in Boston, though he preferred to wander when he could as part of his lingering human nature. Aside from still playing music and mucking about, Jax mostly jumps from cause to cause, making a racket and fucking shit up for charity. He still keeps animals in his Boston crib, though only travels with a couple rats.

PERSONALITY: A black wax firecracker, a lit fuse sizzling down quickly at both ends, with a C4 center... with confetti! And lots of it!

LOVE/LIKES: "Real music", "real art", being the center of attention, his rats, old trains, long nights, vulture culture, parties, rallies, raising animals, finding catharsis in unexpected places

HATES/DISLIKES: Being ignored, "bad politics", ""high art"", pop music, commercialism, yuppy bullshit, cheap sentiment

FEARS/PHOBIAS: Being really gone forever, being known (completely), facing his past

DREAMS/IDEALS: Fame without fortune - infamy, if you will.

MERRITS:
Iron Will - 3pt
Inoffensive to Animals - 1pt
Well-Travelled - 3pt

FLAWS:
Secret - 1pt (Gay)
Overconfident - 1pt
Prey Exclusion - 1pt (Animals)
Distinguishing Characteristics - 1pt (Aesthetic, hair)
Three Days Arisen - 3pt

GENERATION: 11th Generation.

CONCEPT: Disaster Rat.

PHYSICAL STATS [7]
STRENGTH: 3

DEXTERITY: 3

STAMINA: 4
   
SOCIAL STATS [3]
CHARISMA: 3

MANIPULATION:1

APPEARANCE: 2
   
MENTAL STATS [5]
PERCEPTION: 2

INTELLIGENCE: 3

WITS: 3


SKILLS
TALENTS [13]
ACTING: 2

ALERTNESS: 1

ATHLETICS:

BRAWL: 3

DODGE: 2

EMPATHY:

INTIMIDATION: 2

LEADERSHIP: 1

STREETWISE: 3

SUBTERFUGE:

   
SKILLS [9]
ANIMAL KEN: 3

DRIVE: 2 (4fbs)

ETIQUETTE:

FIREARMS:

MELEE: 1 (2fbs)

MUSIC: 2

REPAIR: 1 (2fbs)

SECURITY: 2 (2fbs)

STEALTH:

SURVIVAL: 3

   
KNOWLEDGES [5]
BUREAUCRACY:

COMPUTER:

FINANCE:

INVESTIGATION:

LAW: 2

LANGUAGES: 1

MEDICINE:

OCCULT:

POLITICS: 2

SCIENCE:


VIRTUES
CONSCIENCE: 3    SELF CONTROL: 3 (2fbs) COURAGE: 5

HUMANITY & WILLPOWER
HUMANITY: 5                WILLPOWER: 6 (2fbs)



CLAN DISCIPLINES
CERLERITY:
POTENCE: 1
PRESENCE: 2


BACKGROUND ADVANTAGES
Fame: 1
Mentor: 1
Resources: 1
Generation: 2
Contacts: 1 (1fb)

Other notes: Opened up Alertness 1 as skill in chapter 5.2 as per Storytellers EXP Award
There are nights when the wolves are silent and only the moon howls.  -George Carlin

Offline Maxx

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MEMBER NAME: crunchy-dorito

CHARACTER NAME: Samuel "Samhain" Quinn

RACE:   Kindred

VAMPIRE CLAN: Ventrue Feeding restriction: Fat people

DEMEANOR: Competitor

NATURE: Survivor

VAMPIRIC AGE: 15

APPARENT AGE: 47

SEX: Male

PHYSICAL DESCRIPTION: Standing at 6'1", Samuel is a pasty man of average build, possessing a well-groomed goatee, sideburns and thinning dark brown hair. He typically dresses casually, sporting jean jackets or flannel shirts, but isn't averse to breaking out his Sunday best when called for.



He he has a few tattoos:

- The Virgin Mary on his lower abdomen with his mother's death date below it (07.29.61)
- The Brannagh family crest on his left bicep (A Celtic knot with the words Aes Sídhe inscribed upon it in runic lettering)
- A nun with a gun (This one he got while drunk)

Note: The concept behind the inscription on the Brannagh family tattoo stems from the old Celtic notion of the fae, or faery folk. "Aes Sídhe" roughly translates to "people of the mound", mythical fae who were said to live below ground. It was a trait that was somewhat analogous to the underground dealings that secured the Brannagh family's position as one of the most influential players in Boston.

Note: The nickname "Samhain" is derived from the Gaelic festival of the dead and celebration of the end-of-year cycle; granted, it arose among the handful of Samuel's Ventrue colleagues who'd found delight in their clan having its own undead Irish mobster.

CHARACTER HISTORY:

Born to Jimmy and Inez Quinn on April 19th 1937, Samuel spent his early years in North Boston, where he and his family were well-known among the various families occupying Charlestown. His father, a failed jazz musician, was a fiend, often drinking away the meager income supplied by his mother's waitressing jobs and the little social security money they were afforded on a monthly basis. This effectively forced Samuel into the racketeering business at an early age, where he'd become an invaluable asset to the Irish mob as an enforcer, collector and drug runner. Always calculated and pragmatic, he never shied away from the challenges laid out by his superiors, with him accomplishing his first hit at twenty-one; however, he'd be convicted and tried for homicide three years later after killing his father when the man had beaten his mother to death during a heated altercation.

Thankfully, after cutting a plea deal, Samuel was released within fourteen months with the help of his new family, among which stood the leader of the Brannagh family gang, Connor Brannagh. He'd taken a liking to the young man over the years, grateful for his loyalty, but also seeing his potential as not just a racketeer, but a businessman as well. Samuel had become well-known for his lucrative deals in the smuggling ring, something which began a long and fruitful career for him as the years pressed on.

Skip to 1976. Samuel was now thirty-nine, and had seized a lot of commercial real-estate in the Greater Boston Area, as well as the fledgling market that had opened in New York by the Brannagh affiliates operating under James Coonan. He'd been promoted from low-end drug running to crack, cocaine and gun distribution as well as laundering millions in unmarked bills. He had numerous operatives working beneath him, as well as the trust of both the Brannagh family and James Coonan himself, not to mention the state attorney whom he had firmly in his pocket. It was the conflict between the Irish and Italian mob in the following years that truly secured his place among the families, however.

By the early 1980s, the balance of power had shifted within the collective Irish gangs-- known as the Westies-- of New York and their war with the Italian Gambino family had reached a crux when several high-level operatives were iced during a bombing at various local meeting areas in Hell's Kitchen. It was soon afterward that Samuel hatched a plan to eliminate a majority of the Gambino family in one fell swoop.

Collecting the Westies' assets from their joint laundering fronts shared with the Italians, Samuel organized a victim's fundraiser for the bombings, hosted by New York's police chief and the district attorney himself. Samuel pooled the funds into it whilst feeding information on the Gambinos to the FBI, something he considered a calculated risk-- the Gambinos would go down for laundering, and if the Westies did too, there would be no way for the cops nor the DA to cover for having accepted dirty money on top of all the leeway that had been given to the crime families over the years.

And so, the fundraiser went off without a hitch; the money was successfully hidden, he was able to grease some legal palms, and the Gambinos were brought to trial within several months. However, the case was soon blown open when both the Westies and the Brannagh family were brought to trial, though all charges were eventually dropped on account of the case "lacking evidence". Needless to say, Samuel's plan worked, and the legal offices of New York State were bogged down with the Gambino case-- which opened hundreds of other indictments-- for years to come. But, it came at a price. Despite his service to the Brannagh family, he was brought before both Connor and the head of the Westies to discuss their concerns for his actions. His plan, though successful, proved reckless not only in all legal senses, but also because it had painted a proverbial target on their backs for any other rival factions. The Irish mob was now forced to pull out of New York as well as Boston. Samuel tried in vain to reassure them, but they maintained that he be punished for leaving them with almost no recourse. Saying their bittersweet goodbyes, each of them shook hands and, though it wasn't expressly said, Samuel knew what was to come.

And swift were the consequences, for as soon as the meeting finished, Samuel was gagged, bound and thrown into the trunk of an '82 Mercedes Benz 450SL by an unnamed associate. The drive was long, every bump and turn nearly causing his heart to seize. It was the first time since childhood he'd truly felt afraid, the same way his father had left him. Eventually, he had arrived in the dead of night, the driver yanking him out of the trunk and into the street. Samuel recognized the area, specifically the tall, narrow steeple that peeked above the surrounding buildings: he was in Boston again, this was Salem Street, and that-- that was the Old North Church. At least, he figured, he'd have the chance to face god before he met his end. Too bad the church was episcopalian; a sick joke, perhaps? Given his catholic upbringing.

So, the two made their way inside and into the church catacombs as the assailant readied himself for the kill. There was no begging, no grovelling: Samuel was ready to face his judgment. But, nothing came. Not the searing pain of a blade, nor the explosive ring of a gunshot. Only a sharp pinch followed by icy numbness.

Then pain.

Samuel thrashed and screamed, shaking the other man off as he witnessed him wiping blood from his lips. Naturally, he asked what was going on, to which he was told that the assignment was carried out. Samuel Quinn the mobster was dead, the man told him, and that the family would soon be expecting him. It was the last thing he heard before passing out.

He awoke, still in the catacombs, feeling much like an anvil had been dropped on his head. His suit jacket was dirty, tattered and soaked with a generous amount of blood. It wasn't long before he'd noticed his left sleeve had been torn open around the forearm, revealing a small inscription inked across his wrist. It was an address and a name: Lucius White. So, he left the church, noting that it was still night-- or perhaps that he'd been in the catacombs for at least twenty-four hours. Whatever the case, he was glad no one found him.

He managed to find his way across town to an old prewar flat somewhere down in Jamaica Plain, scanning the entrance's nearby buzzer for a list of tenants. "White" was listed at the top. Samuel rang the buzzer and entered the building, thus beginning his relationship with the Ventrue clan.

Since then, Samuel has been inducted as a valuable asset to the Ventrue cause, with Lucius -- the clan leader in Boston-- vouching for him and his ventures in other Camarilla territory. Many of the old criminal fronts have been seized by the feds, leaving the Ventrue ample opportunity to earn their capital along the East Coast. It's only been in the last few years that Samuel was redirected to Buffalo, one of the last few territories still run by organized crime. With any luck, he'll be able to sway the city over to his clan, but whispers of something big have sprung over the border from the blue collar town of Hamilton, Ontario...

PERSONALITY: Cold, calculating and always to the point, Samuel has always done his best to lean on himself and himself alone throughout most of his life; one of the only good things, he thinks, he picked up from his bastard of a father. He prefers keeping people at arm's length, seeing even his most trusted companions as potential liabilities-- though, it may also stem from a fear of intimacy.

That aside, his criminal nature hasn't left him devoid of humanity. As a businessman, legitimate or not, he still prefers to carry himself as a well-mannered individual, sometimes even to the point of being considered old-fashioned. Beneath his polite exterior, however, lies an unbridled ruthlessness; someone not afraid to cut throats if need be-- and more than willing to show, rather than tell, should anyone ever deign to cross him.

LOVES/LIKES: Samuel loves to read, especially crime-noir; football, specifically the New England Patriots; he collects vintage liquor, despite not being able to drink it; he also has an affinity for candy and some of the old depression era recipes his mom used to throw together for him, like ham hock and potato stew (Once again, he knows he can't eat any of it); trendy clothes, specifically silk suits and leather/snake skin shoes; President Kennedy (as one of the many JFK bandwagoners, he adamantly believes the government was responsible for his assassination)

HATES/ DISLIKES: Samuel truly hates the joker/fool archetype, as it thoroughly annoys the shit out of him; excessive swearing, or bad manners in general; Sabbat; any music after 1978; disloyalty; Italians and Russians; feds, namely the IRS; his father

FEARS/PHOBIAS: He has a subconscious fear of intimacy, which tends to add a certain degree of separation between him and others. Others include his fear of final death, given that his vampiric nature puts him at odds with his faith. He fears the day he'll be brought to judgment before God himself.

He also possesses an irrational phobia of clowns. He's always hated them.

DREAMS/ IDEALS: That he can one day make peace with who he is, though he'll keep hustling as hard as he can until that happens. The best he figures he can achieve is to live comfortably and, one day, without conflict.

MERITS:

Judicial Ties (+2)
Valuable Commodity (+2)
Bargain Hound (+1)

FLAWS:

Hatred (-3): Samuel harbors a deep, burning resentment toward the old crime families of Boston and New York, notwithstanding his prior affiliation to the Brannagh family.

Territorial (-2): Being fiercely competitive as he is, Samuel is predisposed to aggressively defending his turf-- including any prospective turf he MIGHT acquire.

GENERATION: 10th (3 Freebie points)

BLOOD POOL: 13

BACKGROUNDS:

Influence Lvl 4 (3 + 1 Freebie Point) (Has at least one prosecutor in his back pocket, likely the remnants of his days as an Irish gangster or through the Ventrue clans)
Resources Lvl 4 (2 + 2 Freebie Points) (From the money he'd stashed as a mortal as well as the assets built during his time working with the Ventrue)
CONCEPT: Undead Whitey Bulger

PHYSICAL STATS (5):

Strength - 3
Dexterity - 2
Stamina - 3

SOCIAL STATS (3):

Charisma - 2
Manipulation - 2
Appearance - 2

MENTAL STATS (7)

Perception - 3
Intelligence - 3
Wits - 4

VIRTUES (7):

Conscience - 2
Self-Control - 4
Courage - 4

HUMANITY & WILLPOWER:

Humanity - 6
Willpower - 5 (4 + 2 Freebie Points)

CLAN DISCIPLINES:

Dominate - 3 (2 + 7 Freebie Points)
Presence - 0
Fortitude - 1

TALENTS (13):

Acting:

Alertness: 1

Athletics:

Brawl: 3

Dodge:

Empathy:

Intimidation: 2

Leadership: 1

Streetwise: 3

Subterfuge: 3

SKILLS (5):

Animal Ken:

Drive: 1

Etiquette:

Firearms: 2

Melee: 2

Music:

Repair:

Security:

Stealth:1

Survival:

KNOWLEDGE (9):

Bureaucracy :

Computer:

Finance: 3

Investigation:

Law: 3

Languages:

Medicine:

Occult:

Politics: 3

Science:









Other notes: Opened up Security 1 as skill in chapter 5.2 as per Storytellers EXP Award
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There are nights when the wolves are silent and only the moon howls.  -George Carlin

Offline Maxx

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MEMBER NAME: Akibannychan

CHARACTER NAME: Devlin Garden

RACE:   Kindred

VAMPIRE CLAN: Ventrue Feeding restriction: Diabetics

DEMEANOR: Director

NATURE: Perfectionist

VAMPIRIC AGE: 25

APPARENT AGE: 28

SEX: Male

PHYSICAL DESCRIPTION: Devlin describes himself as six feet tall. He has chestnut hair that is close cropped and shaved on both sides, to hide that is rather curly. His eyes are gray, but they reflect the colors of blue or violet easily from surfaces around them. He has a short narrow nose, and a mouth that is well shaped, but has always been slightly large for his face. His mouth can look very mean or extremely generous, but always sensual. He has a continuously animated face.



CHARACTER HISTORY: Growing up Devlin spent a lot of time with his "Uncle Artem" who took him under their wing. He always had something for Devlin to do ranging from simple menial tasks to much more complicated requests as the years went on. The nature of the tasks eventually took on a theme but by that point he had already been ghouled from the occasional night when they would break into a bottle of Xinomavro.(little did he know it had been laced) Devlin shipped off to military school at the behest of his "uncle" in order to better his discipline and harden his will, though he never felt like much had changed since the routine and discipline was already a pretty established part of his life though some of it albeit was more compulsive then initiative. Watching the way his commanding officers demanded loyalty and obedience of those under them caught his attention and once he had gotten a taste for leadership he found it rather satisfying. After the military Devlin pursued post secondary as his uncle had always said " When you are no longer learning, you're as good as dead!" He started with a degree in chemistry while minoring in biology, and then moved into another degree with forensics. Finally one day "Uncle Artem" had one last task. This task was to clean up a mess that a friend of his uncle had made and this time upon completion he would be greatly rewarded. The first thing that made this feel different was that it was the first time he had ever been promised anything for completing a favor, the second was that his uncle had been very vague about the task and his uncle had been a very precise man in all facets. He set about the task and after returning he was embraced

PERSONALITY: Calm, gentile, has an eye for detail, poise, very casual but polite, a slight tendency for classy flair, comes off as a gentleman's gentleman but can sometimes be a bit cheeky

LOVE/LIKES: cleanliness, punctual, organisation,

HATES/DISLIKES: messy work, dishonesty, tardyness,

FEARS/PHOBIAS: being buried, the show "hoarders"

DREAMS/IDEALS: become the best in the business, leave his mark somewhere

MERRITS & FLAWS: mildly compulsive-clean freak (-1 pt), intolerance-shoddy work(-1 pt), claustrophobic (-1 pt) Jack-Of-All-Trades: (+5 pt)[3 freebies] eat food(+1 pt)[1 freebie] Nightclub( Cleaning Service- A CLEAN SLATE, 2pt)[2 freebies]

GENERATION: 10th(3 freebie)

CONCEPT: Cleaner

PHYSICAL STATS

STRENGTH: 2

DEXTERITY:2

STAMINA: 2
   
SOCIAL STATS

CHARISMA:4

MANIPULATION:3

APPEARANCE:3
   
MENTAL STATS

PERCEPTION:3

INTELLIGENCE:3

WITS:2


SKILLS

TALENTS

ACTING:(1)

ALERTNESS: 2(1+2 freebies)

ATHLETICS:(1)

BRAWL:(1)

DODGE: 2(1+2 freebies)

EMPATHY:(1)

INTIMIDATION: 1

LEADERSHIP: 2

STREETWISE:(1)

SUBTERFUGE: 1

 
   
SKILLS
ANIMAL KEN:(1)

DRIVE: 3

ETIQUETTE: 2

FIREARMS: 3

MELEE:(1)

MUSIC:(1)

REPAIR: 1

SECURITY: 2

STEALTH: 2

SURVIVAL:(1)

 
KNOWLEDGES

ACADEMICS: 1

BUREAUCRACY:(1)

COMPUTER: 1

FINANCE: 1

INVESTIGATION:(1)

LAW: 1

LANGUAGES:(1)

MEDICINE: 2

OCCULT:(1)

POLITICS: 1

SCIENCE: 2


VIRTUES   

 CONSCIENCE: 2    SELF CONTROL:5     COURAGE:3

HUMANITY &WILLPOWER

These starts are decided on how you spent your points above. Humanity is decided by adding your total sum of conscience and Self Control.  And your Willpower Score will be your courage score.

HUMANITY:  6               WILLPOWER: 4


 CLAN DISCIPLINES

DOMINATE 1
FORTITUDE
PRESENCE 2

BACKGROUNDS

RETAINER: 5
BLOODLINE: 3(3 freebies)
HERD 2(2 freebies)
There are nights when the wolves are silent and only the moon howls.  -George Carlin

Offline Maxx

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MEMBER NAME:Vitt
CHARACTER NAME: Vittorio Michelle Shadowdale AKA Mike Shadow
RACE:   Kindred
VAMPIRE CLAN: Nosferatu
DEMEANOR: Caregiver
NATURE: Bon Vivant
VAMPIRIC AGE:14
APPARENT AGE:35

SEX:Male

PHYSICAL DESCRIPTION: A fairly typical nosferatu other than he is missing his left eye and arm.

CHARACTER HISTORY:
Born to Italian immigrants on a cattle ranch in south west Texas, his formative years are generic. Learn to run the horse ranch and some food crops and items. Not enough to be called a farm but they grow a not insignificant amount of their own food. His parents tried to pass on their native language and heritage; however most of it he abandoned as he got older. The one part of childhood he did love was the animals. In small town Texas there was five things to do. Fight, Fuck, Drink, Sleep, and Work\Study.

He was a big fan of fighting and fucking from a very early age. And began learning to seduce girls and in his teenage years even a few cougars. As soon as he graduated high school he applied and was accepted to A&M, during these years he further indulged in his loves. Paying his way thru college in a local fight club betting. Sometimes winning, sometimes paid to fall. In his sophomore year on a drunk bendor at a track he crossed paths with some people at the bar. They were discussing horses, and he gave his opinion. Which were mostly contrary to the others stated opinions and the odds at the bookies. He shrugged it off, and when he turned out to be closed to right. He explained his history. Trading on his family name as well as his own abilities. He was unaware of someone else at the bar whom had witnessed all of this.

Two days later when he was at the track again with another date. He just happened to cross paths with the track vet. To this day he's still not sure if he talked his way in to an internship or if it was demanded of him. It didn't take the track vet long to figure out Mike's scruples were not high, he was happy to make more money. The house always won, though no animals were hurt along the way. Some just were lethargic more than they should have been. With no trace of anything in the blood work. Thus far he had avoided his # being called from the selective service. He mentioned his worry of this around his coworker. A few weeks later a "recruiter" for public affairs division of the army came along. And again hes still not sure if it was his idea or it was demanded of him. But either way he joined the ROTC program at college. And was promptly assigned to the local army public affairs division to serve as a PAO. At this point he had his 4 yr degree, he just hadn't finished his 2-3 yr internship\residency. So he came straight in as a first lieutenant.

 He was stationed in fort hood. So he was still able to moon light at various tracks in texas for his existing veterinary job on the weekends continuing his degree and making some cash. He served two tours until 1980. Proving to be very good at talking socialites and cougars with large trust funds in to buying large quantities of war bonds. He was happy to slut himself out for America, better that dying in a rice paddy. As well as quite a few men, some for patriotism, some for PR for themselves, sometimes for lust, and sometimes to keep him from visiting their wives again. After which he felt confident he was to old to be recalled for a combat role and retired with honors at the rank of 1Lt same as he’d gone in.

IF they decided to recall him he'd ride a desk and talk woman out of their panties and in to emptying their wallets again. There are worse lives to live after all. That of course never happened, and he spent the next 5 yrs making the ventrue track owners large amount of money along with himself. And putting his dick in to just about any self-lubricating hole he could find. Especially the vet techs. These co-eds from A&M regularly cycling out each semester. One in particular; is what ultimately sealed his fate.

 He convinced a beautiful naive girl in to thinking he was her soul mate, going to marry her, have kids, the white picket fence, the whole classic American dream. But wait, she was determined to save her virginity for marriage. This made him want her more. Months later he did eventually have her. Finally wearing her down until she let him have his way with her. And she did enjoy it immensely her first time. However, once he had her, her no longer wanted her. a couple weeks later when the semester ended. He stopped talking to her. ignored her. ghosted her as we would say today. This put her in to to a depression cycle that ultimately led to her suicide.

 This girls biological father is Mike's sire, whom had left town to hunt rumors of the sabbat, and came back to find his beloved daughter dead. He tracked down the reason why, and when confronted. Mike was a bit to glib about it, as well as rather cruel to the undead before him about his rather monstrous appearance and absolute horrid smell. This took his sire from enraged in to straight out frenzy. Mike doesn't remember anything after this point, he woke up later missing his left arm and eye. And well in to the transformation of becoming a nosferatu. it took time for him to come to terms with his change. He mostly lived in the wild eating poachers and protecting wild life.

When he ultimately came to terms with it he came up with a bullshit story for his abscenes and began to moon light for the track and some of the horse owners. As well as venting his frustrations out at fight clubs or being a voyeor in the local red district. He had a bit of a taste for men who abused these women and interupted his enjoyment of the proceedings. Reminding a bit to much of himself maybe?

MERRITS & FLAWS:
Private Emergency Vet Practice (Nightclub: (2 pt Merit))
Way with Words [1 point Merit]
Patron: Track Owner (4 pt. Social Merit)

One Eye: (2 pt) (left)
One Arm: (3 pt Flaw) (left)
LECHEROUS (2PT FLAW)

GENERATION:
CONCEPT:

PHYSICAL STATS
STRENGTH: 4
DEXTERITY:4
STAMINA: 2
   
SOCIAL STATS
CHARISMA:1
MANIPULATION:4
APPEARANCE:0
   
MENTAL STATS
PERCEPTION:3
INTELLIGENCE:2
WITS:3


TALENTS
ALERTNESS:3
ATHLETICS:3
BRAWL:3
DODGE:3
STREETWISE:1
SKILLS
ANIMAL KEN:3
FIREARMS:1
MELEE:2
STEALTH:3
   
KNOWLEDGES
FINANCE:2
MEDICINE:3
VIRTUES   

 CONSCIENCE: 1
 SELF CONTROL:3     
COURAGE:5
HUMANITY:      4           WILLPOWER:5

Disciplines:
Animalism: 2 (14 FP)
Obfuscate: 3

Background
Resources: 3
Generation: 2
There are nights when the wolves are silent and only the moon howls.  -George Carlin

Offline Maxx

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Hope this is good enough, It's been a trip putting this together...

MEMBER NAME: Darkflame
CHARACTER NAME:  Victoria Ashford
RACE:   Kindred
VAMPIRE CLAN:  Tremere
DEMEANOR:  Competitor
NATURE:  Celebrant
VAMPIRIC AGE:  30 +15
APPARENT AGE:  30
SEX:  F
PHYSICAL DESCRIPTION:  Standing at 5'6", Victoria tends to dress conservatively, although she cleans up well.  Her Auburn hair carries a bit of curl, often appearing unruly, and her hazel eyes sparkle when she gets excited.  Even when she is her most perfectly coifed, her fingers remain stained with traces of ink.
CHARACTER HISTORY:  Before her embrace, Victoria worked at a university as a teachers aide and secretary, using her downtime to work on her passion- researching the occult.  She came across proof of the existance of kindred, marking her as a threat to the masquerade.  It was either kill her or embrace her.  It was decided that her skills in researching might prove useful, so she was embraced.
PERSONALITY:  Victoria can be described as being quirky.  She is a bookworm, but loves a good adventure. 
LOVE/LIKES:  mysteries
HATES/DISLIKES:  bullies
FEARS/PHOBIAS: flying
DREAMS/IDEALS:  To have the best occult library there is
MERRITS:  Natural Linguist (2pt) Occult Library (2pt)  Computer Aptitude (2pt) Ambidextrous (1 pt)
FLAWS:  Too Curious (3pt)  Terrible with names (1pt)  Slow healing (3pt)
GENERATION:  10
CONCEPT: Librarian meets Indiana jones
PHYSICAL STATS(5)
STRENGTH: 3
DEXTERITY:3
STAMINA: 2   
SOCIAL STATS(3)
CHARISMA:2
MANIPULATION:2
APPEARANCE:2   
MENTAL STATS(7)
PERCEPTION:4
INTELLIGENCE:3
WITS:3
SKILLS
TALENTS(9)
ACTING:
ALERTNESS:2
ATHLETICS:1
BRAWL:1
DODGE:1
EMPATHY:
INTIMIDATION:
LEADERSHIP:
STREETWISE: 2
SUBTERFUGE:2
SKILLS (13)
ANIMAL KEN:
DRIVE:2
ETIQUETTE:1
FIREARMS:2
MELEE:2
MUSIC:
REPAIR:
SECURITY:1
STEALTH:3
SURVIVAL:2
KNOWLEDGES (5)(8freebies)
BUREAUCRACY:
COMPUTER:2
FINANCE:
INVESTIGATION:3
LAW:
LANGUAGES:1
MEDICINE:
OCCULT:3
POLITICS:
SCIENCE:
 CONSCIENCE: 3    SELF CONTROL:3     COURAGE:4
HUMANITY &WILLPOWER
HUMANITY:      6           WILLPOWER:  4
 CLAN DISCIPLINES (7freebies)
Auspex 2
Dominate
Thaumaturgy 2

Rituals

Brand of the Paramour

Mortal twins, a ghoul   Both caster and ghoul drink two blood points from the twins   The caster feels sympathetic pain when the ghoul is harmed

Communicate with Kindred Sire

An object once in the possession of the sire   Meditation for 30 minutes   Communicate telepathically with your direct sire

Defense of Sacred Haven

Blood   Paint arcane sigils on all windows and doors while incanting   Block sunlight from entering a room as long as the caster is within it



Devil's Touch

A coin   Smuggle a coin to the target   The target is socially shunned and treated like an outcast



Dominoe of Life


A vial of human blood   Incanting   Simulate a singular feature from a living human (pulse, eating etc.)



Encrypt Missive

Blood, paper   Inscribing the message in blood, then saying the recipient's name   Only the caster and the recipient can read the missive



lluminate Trail of Prey

A length of white satin ribbon   Burning the ribbon   See the trace of the target as a pulsing light visible only to you. The connection is broken when the target crosses flowing water



Purge the Inner Demon

A sturdy pin   The caster drives the pin through the main hand of the target   Silences the Beast and possibly even ends Frenzy



Sense the Mystical

A single mystically prepared candle   The caster chants over the candle and ignites it   All sources of Blood Magic in the vicinity of the candle have a visible aura



Wake with Evening's Freshness

Ash from burned feathers   Sprinkle the ashes around the area where you want to sleep   The caster awakes immediately at his full capacity when someone disturbs the ashes



Burning Blade

A bladed weapon   Cut your palm with the weapon and invest three blood points while incanting   When unsheathed, the weapons burns with green fire



The Open Passage

Vermin excrements   The caster smears the excrements across a wall or door while incanting   The caster can step unhindered through the wall



Seal Egress

Blood   The caster paints symbols on the walls of the room they want to safeguard while incanting    Seal a room or passage against unwanted intruders



Ward versus Ghouls

Blood   The caster incantates while marking a material object with a glyph drawn out of blood   Any ghoul who touches the object feels intense pain


Other notes: Opened up Brawl 1 as skill in chapter 5.2 as per Storytellers EXP Award
There are nights when the wolves are silent and only the moon howls.  -George Carlin